Animate calculate location of element depend on its world coordinates not its own coordinates, but axis follows component/group axis not world axis
so
step 1: Move Block/ Group to (0,0) World Coordinate
step 2: Show X (Y) coordinate
step 3: Set Axis as its need to be inside the block/group
step 4: Set On Click: ANIMATE(X[Y],Original Coordinate X[Y], Target X[Y])